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	<title>Thomas Joos &#124; mobile application developer &#187; Papervision</title>
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		<title>Thomas Joos &#124; mobile application developer &#187; Papervision</title>
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		<title>Is PapervisionX mobile minded?</title>
		<link>http://vilebody.wordpress.com/2009/03/17/is-papervisionx-mobile-minded/</link>
		<comments>http://vilebody.wordpress.com/2009/03/17/is-papervisionx-mobile-minded/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 11:08:46 +0000</pubDate>
		<dc:creator>vilebody</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Papervision]]></category>

		<guid isPermaLink="false">http://vilebody.wordpress.com/?p=510</guid>
		<description><![CDATA[Yesterday I came across this very interesting article: PapervisionX : what it is and what it is not. In this article the guys from the Papervision crew explain what this new version is and why they are building it:
What?
PapervisionX is the next version of Papervision3D built from the ground up based on Flash10’s new 3D [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vilebody.wordpress.com&blog=2067327&post=510&subd=vilebody&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Yesterday I came across this very interesting article: <em><a href="http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/">PapervisionX : what it is and what it is not</a></em>. In this article the guys from the Papervision crew explain what this new version is and why they are building it:</p>
<blockquote><p><strong>What?</strong></p>
<p>PapervisionX is the next version of <strong><a href="http://code.google.com/p/papervision3d/" target="_blank">Papervision3D</a></strong> built from the ground up based on Flash10’s new 3D api.  <strong><a href="http://www.unitzeroone.com/" target="_blank">Ralph</a></strong> and <strong><a href="http://www.floorplanner.com/">Tim</a></strong> are leading the initial efforts on the core of the engine at the time of this writing (3.16.2009).</p></blockquote>
<blockquote><p><strong>Why?</strong></p>
<p><strong></strong>Flash 10 added a set of native 3D features to the 3D engine. To optimally use them, PapervisionX will be a rearchitectured (from the ground up) version of Papervision3D. This way we can retain the API as much as possible, while taking full advantage of the 3D features of Flash Player 10</p></blockquote>
<p>The first thing that popped up in my head was: &#8221; As they are focussing on fp10, does this mean the PapervisionX engine will be mobile optimized as well? Is it time for a Flash Mobile developer to start dreaming of smooth 3D transitions, with fp10 coming to a set of powerful devices?</p>
Posted in 3D, Flash Lite, Mobile, Papervision  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/vilebody.wordpress.com/510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/vilebody.wordpress.com/510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/vilebody.wordpress.com/510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/vilebody.wordpress.com/510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/vilebody.wordpress.com/510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/vilebody.wordpress.com/510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/vilebody.wordpress.com/510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/vilebody.wordpress.com/510/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/vilebody.wordpress.com/510/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/vilebody.wordpress.com/510/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vilebody.wordpress.com&blog=2067327&post=510&subd=vilebody&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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		<item>
		<title>Papervision 2.0: Cube Tutorial</title>
		<link>http://vilebody.wordpress.com/2008/03/24/papervision-20-cube-tutorial/</link>
		<comments>http://vilebody.wordpress.com/2008/03/24/papervision-20-cube-tutorial/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 15:33:26 +0000</pubDate>
		<dc:creator>vilebody</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://vilebody.wordpress.com/?p=39</guid>
		<description><![CDATA[Lee Brimelow has uploaded a new tutorial to gotoAndLearn() that shows you how to use Papervision3D 2.0 to create an interactive cube with different textures on each part of the cube. This example is using the GreatWhite branch of Papervision3D. We all know pv3d has changed the way people and developers experience the interactive web! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vilebody.wordpress.com&blog=2067327&post=39&subd=vilebody&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Lee Brimelow has uploaded a new tutorial to <a href="http://www.gotoandlearn.com/">gotoAndLearn(</a>) that shows you how to use <a href="http://code.google.com/p/papervision3d/">Papervision3D</a> 2.0 to create an interactive cube with different textures on each part of the cube. This example is using the <a href="http://code.google.com/p/papervision3d/source/browse/trunk/branches/GreatWhite">GreatWhite</a> branch of <a href="http://code.google.com/p/papervision3d/">Papervision3D</a>. We all know pv3d has changed the way people and developers experience the interactive web! Take a quick look if you are interested because it really kicks some serious ass.</p>
<p>And if you want to take ik to the next level&#8230; the guys from <a href="http://www.boulevart.be">Boulevart</a> also released a cool <a href="http://labs.boulevart.be">pv3d cube tutorial</a>. It explains how you can rotate a cube using a registration or pivot point. Definately worth checking I guess!</p>
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		<slash:comments>3</slash:comments>
	
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