Archive for the ‘Papervision’ Category
Yesterday I came across this very interesting article: PapervisionX : what it is and what it is not. In this article the guys from the Papervision crew explain what this new version is and why they are building it:
PapervisionX is the next version of Papervision3D built from the ground up based on Flash10’s new 3D api. Ralph and Tim are leading the initial efforts on the core of the engine at the time of this writing (3.16.2009).
Flash 10 added a set of native 3D features to the 3D engine. To optimally use them, PapervisionX will be a rearchitectured (from the ground up) version of Papervision3D. This way we can retain the API as much as possible, while taking full advantage of the 3D features of Flash Player 10
The first thing that popped up in my head was: ” As they are focussing on fp10, does this mean the PapervisionX engine will be mobile optimized as well? Is it time for a Flash Mobile developer to start dreaming of smooth 3D transitions, with fp10 coming to a set of powerful devices?
Lee Brimelow has uploaded a new tutorial to gotoAndLearn() that shows you how to use Papervision3D 2.0 to create an interactive cube with different textures on each part of the cube. This example is using the GreatWhite branch of Papervision3D. We all know pv3d has changed the way people and developers experience the interactive web! Take a quick look if you are interested because it really kicks some serious ass.
And if you want to take ik to the next level… the guys from Boulevart also released a cool pv3d cube tutorial. It explains how you can rotate a cube using a registration or pivot point. Definately worth checking I guess!